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Saturday, August 15, 2009

post://3422656839146403744/

Batman Arkham Asylum DEMO doesn't launch correctly on 64 bit versions of Windows. You get an int32 error when launching which appears to be a misdeclared variable in the HTTP based launcher. The developers are aware of it but if you're looking to play the DEMO now here's a work around:

You may need to change your INI files around a bit, I tried to crank it with a 10 for the quality and a 5 for the effects, I don't like too much motion blur, I appreciate the cinematic effects but also like to see what's going on even when there is high motion.

In any case here are the files, you'll need to place them in your [Batman Demo]\BmGame\Config folder:

From what I've gathered UserEngine is your main INI:

[Configuration]
BasedOn=..\BmGame\Config\DefaultEngine.ini

[SystemSettings]
Fullscreen=True
UseVsync=True
AllowD3D10=True
<- needed if you are running VISTA
ResX=2560
ResY=1600
<- this is your resolution, X by Y
EffectsLevel=5
<- I am not sure how high this goes, it might go to 10?
MaxMultisamples=1 <- this might be AA
DynamicLights=True
DepthOfField=True
LensFlares=True
Bloom=True
DynamicShadows=True
MotionBlur=True
Distortion=True
FogVolumes=True
DisableSphericalHarmonicLights=False
AmbientOcclusion=True
DetailMode=10
<- again, not sure how high this goes, I set to 10
MaxShadowResolution=1024
<- this was originally set to 512, I set higher to improve performance
IniVersion=5.8

[Engine.Engine]
PhysXLevel=1
<- I am not sure if a higher number (5? 10?) might improve PhysX, runs well as is but I didn't find much for a physics in the demo
Language=int

[DevOptions.Shaders]
bAllowMultiThreadedShaderCompile=True
<- this appears to be only a debug option but I set to True to possibly increase multi-threaded performance

Here is the first pass I did with the default INI from the boards:


...and then with my current INI available for download:

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posted @ 18:36

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