M u s i c  R e c o m m e n d a t i o n s
L i n k s
D i s c u s s B o a r d
. . . m y s t e r i o u s . . .
P i c t u r e s
M o b i l e
A r c h i v e

Monday, January 02, 2006

post://113624582635881375/

I just finished playing F.E.A.R. for PC. It has been quite a while since there was an original story. The story is what set this apart from every other FPS out there. There were parts that I wished for the Half-Life 2 engine, in that you should be able to stack the boxes all over the place and do things with them, or throw a paint can around a corner to distract a guard.

All in all I'd give it 3 out of 4 stars. It flowed pretty well, it was difficult to get lost, because if you took the wrong route, it normally brought you to a dead end with a power up, very unlike Doom in that respect. The graphic effects they used, to pull you into the hallucination scenes, and the tunnel fuzziness that occurs when you engage 'bullet time', blurring anything in your peripheral field of vision.

The scary parts set it apart from your usual FPS, and that's good, because there's nothing wrong with a FPS - they've just been done to death. Most gamers have a "played one, played them all" mentality.

It's worth the $40. Go pick it up, you should flow through it pretty well. At first you're among the pipes, but the scenery changes as you progress. It all goes smoothly, and gives you enough pieces throughout to keep you going, wondering what it all means. I didn't exactly figure it out, I had an idea as to what was going on, but the ending was a very satisfactory one.

I didn't have that feeling that it was all for naught.

posted @ 18:42

-x-

(0) comments | Post a Comment
MySpace Layout Codes